Rage is a resource used exclusively by the Champion Class, and is required for the execution of their Spells.
Unlike Classes that use
Mana and Energy, the Champion starts off with 0 Rage at the start of the Round.
maximum and regeneration of the Rage Resource are fixed and cannot be further increased with Gear.
Champions passively regenerate 1 Rage per second.
Basic attacks (Space bar) will generate 20 Rage.
Tanking damage will also generate Rage slightly, proportional to damage received.
Spells that grant Rage-/Regeneration
Enduring Warcry Heals 10% of missing health and applies Enduring Warcry to all allies within 60 yards for 10 seconds. Generates 5 Rage for each ally that hears the Warcry.
Enduring Warcry: Increases maximum health by 820 and restores 2% of missing health every other second.
Enrage Applies Enrage to you for 4 seconds and you gain 20 Rage.
Enrage: Increases Power by 103 and all damage received by 20%. Generates
2 Rage every second. Generates Rage equal to 1% of the damage dealt with attacks.
Resounding Warcry Applies Resounding Warcry to all allies within 60 yards for 10 seconds. Generates 5 Rage for each ally that hears the Warcry
Resounding Warcry: Increases Power by 48, Armor by 56, and provides 333 Tenacity.
Tenacity: reduces all damage taken while Crowd Controlled.