Rage

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Rage is a resource used exclusively by the Champion Class, and is required for the execution of their Spells.


Mechanics[edit | edit source]

Battle Start[edit | edit source]

Unlike Classes that use Mana and Energy, the Champion starts off with 0 Rage at the start of the Round.

Generating Rage[edit | edit source]

Both the maximum and regeneration of the Rage Resource are fixed and cannot be further increased with Gear.

  • Champions passively regenerate 1 Rage per second.
  • Basic attacks (Space bar) will generate 20 Rage.
  • Tanking damage will also generate Rage slightly, proportional to damage received.
  • Spells that grant Rage-/Regeneration


Icon Spell Description
EnduringWarcry.png

Enduring Warcry

Heals 10% of missing health and applies Enduring Warcry to all allies within 60 yards for 10 seconds. Generates 5 Rage for each ally that hears the Warcry.

Enduring Warcry: Increases maximum health by 820 and restores 2% of missing health every other second.

Enrage.png

Enrage

Applies Enrage to you for 4 seconds and you gain 20 Rage.

Enrage: Increases Power by 103 and all damage received by 20%. Generates 2 Rage every second. Generates Rage equal to 1% of the damage dealt with attacks.

ResoundingWarcry.png

Resounding Warcry

Applies Resounding Warcry to all allies within 60 yards for 10 seconds. Generates 5 Rage for each ally that hears the Warcry

Resounding Warcry: Increases Power by 48, Armor by 56, and provides 333 Tenacity.

Tenacity: reduces all damage taken while Crowd Controlled.