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Assassin is one of the classes in Arena of Kings. Assassins are masters of Stealth, capable of Annihilating victims through bursts of Energy. Sneak in or out of battle with skillful tactics to deceive and elude your opponents, striking vulnerable foes when the flow of battle is in your favor. Mastering the art of offense, control, and avoidance are essential in devastating those that stand in your way.
Armor[edit | edit source]
Stats[edit | edit source]
Health: 13250 (31 per second)
Energy: 100 (10 per second)
Movement Speed: 315
Spells[edit | edit source]
|Assassin Basic Attack||0 Energy||Instant||0 second||14yd||Deals 1049 physical damage and restores 5 Energy.|
|Annihilate||50 Energy||Instant||4 seconds||14yd||Deals 1419 plus an additional 5% of a target's maximum health as physical damage. Breaks Stealth.
if Stealth is active:Annihilate is guaranteed Critical Strike
|Bandage||0 Energy||0.5||5 seconds||35yd||Heals target ally for 838 and applies Bandage for 6 seconds and removes the most recently applied Status Ailment. Does not break Stealth.|
|Dash||0 Energy||Instant||15 seconds||0 yd||Remove all movement impairing Debuffs, applies Dash to you for 5 seconds. Ignores Global cooldown. Does not break Stealth.|
|Daze||45 Energy||Instant||14 seconds||14yd||Deals 1133 physical damage and applies Stun for 1.8 seconds.|
|Disappearing Act||0 Energy||Instant||25 seconds||55yd||Applies Blind to all enemies within 20 yards for 3 seconds and applies Stealth to you for 3 seconds.
Blind: Reduces Critical Strike chance by 75%, Power by 10%, and damage dealt by 20%. Stealth:You are invisible to enemies and some of your Assassin abilities become empowered. Increases your Movement Speed by 25%. Breaks upon receiving 2500 damage.
|Murderous Instincts||0 Energy||Instant||35 seconds||0yd||Restores 20 Energy and applies Murderous Instincts to you for 5 seconds. Ignores Global Cooldown. Does not break Stealth.|
|Poisoned Blades||0 Energy||Instant||0 seconds||0yd||Passive: Your damaging attacks have a 15% chance to apply Poison for 4 seconds and a 10% chance to apply Infection for 3 seconds. Chance to proc is reduced by 50% for Area of Effect abilities. Temple Strike and Slap cannot apply Poison or Infection.|
|Shadow Walk||15 Energy||Instant||18 seconds||80yd||Teleport to target and applies Shadow Walk to your target for 3 seconds if it is an enemy. Ignores Global Cooldown. Does not break Stealth.|
|Shroud||0 Energy||Instant||18 seconds||0yd||Applies Shroud to you for 4 seconds and cleanses all Status Ailments and Debuffs from you instantly and again after a 1 second delay. For each effect cleansed, you are healed for 162. Ignores Global Cooldown. Does not break Stealth.|
|Slap||20 Energy||Instant||14 seconds||14yd||Deals 494 physical damage and Interrupts for 3 seconds. Deals an additional 441 physical damage if interrupt was successful and apply Silence for 1 second. Ignores Global Cooldown. Breaks Stealth.
Silence: Prevents the use of abilities.
Bleeding: deals 1.85% of maximum health every second as true damage. Deals 1% of maximum health whenever an ability is used.
Interrupt: Prevents the current casting spell from being performed and puts it on a short cooldown.
|Slash||25 Energy||Instant||0 second||14yd||Deals 1311 physical damage and applies Hobble for 2 seconds. Breaks Stealth.
Hobble: Slows movement speed by 50%.
Slash: Decreases Movement Speed to 0%.
|Stealth||0 Energy||Instant||20 seconds||14yd||Applies Stealth to you for 8 seconds.|
|Temple Strike||35 Energy||Instant||13 seconds||14yd||Deals 974 physical damage and applies Incapacitate for 2.3 seconds. Breaks Stealth.
Incapacitate: Disables movement and prevents the use of abilities. Breaks on receiving damage.
|Whirling Knives||35 Energy||Instant||0 second||22yd||Deals 1038 and applies Bleeding for 2 seconds to all enemies within 22 yards. Breaks Stealth.
Bleeding: Deals 1.85% of maximum health every second as true damage. Deals 1% of maximum health whenever an ability is used.