Assassin

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Assassin is one of the classes in Arena of Kings. Assassins are masters of Stealth, capable of Annihilating victims through bursts of Energy. Sneak in or out of battle with skillful tactics to deceive and elude your opponents, striking vulnerable foes when the flow of battle is in your favor. Mastering the art of offense, control, and avoidance are essential in devastating those that stand in your way.


Assassingif.gif

Armor[edit | edit source]

Leather Armor

Base Stats[edit | edit source]

Health: 10850

Health/sec: 25

Energy: 100

Energy/sec: 10

Power: 488

Agility: 350

Strength: 300

Crit Chance: 21.32%

Movement Speed: 315

Armor: 452

Magic Resist: 250

Spells[edit | edit source]

Icon Name Cost Cast time Cooldown Range Description
Assassin.png Assassin Basic Attack 0 Energy Instant 0 second 14yd Deals 1049 physical damage and restores 5 Energy.
Annihilate.jpg Annihilate 50 Energy Instant  0 seconds 14yd Deals 886 plus an additional 0.75% of target's maximum health as physical damage for each Status Ailment on target enemy. Breaks Stealth.

Out of Combat Stealth Bonus: Annihilate deals an additional 20% damage.

  Generates 2 Combo Points.

Bandage.jpg Bandage 0 Energy Instant 10 seconds 35yd Heals you for 820 and applies Bandage for 6 seconds and removes the most recently applied Status Ailment. Does not break Stealth.

Bandage: Provides 10% damage reduction. Heals for 171 every second. The amount healed increases by 42 every tick. Bandage ends upon receiving 750 damage.

Dash.jpg Dash 0 Energy Instant 12 seconds   0 yd Applies Dash to you for 3 seconds. Ignores global cooldown. Does not break Stealth.

Dash: Applies a 30% Fading Haste, restores 5 Energy every second, and increases Armor by 104.

Daze.jpg Daze 25 Energy Instant 20 seconds 14yd Deals 410 Physical damage and applies Stun based on the number of Combo Points you have. Breaks Stealth.

  1 point   2.0 seconds

  2 point   2.3 seconds

  3 point   2.6 seconds

  4 point   2.9 seconds

  5 point   3.2 seconds

Out of Combat Stealth Bonus: Increases Stun duration by 10% and applies Expose Vulnerabilities for 4 seconds.

Stun: Disables movement and prevents the use of Spells.

Expose Vulnerabilities: Amplifies all damage taken by 8%.

DisappearingAct.jpg Disappearing Act 0 Energy Instant 30 seconds 20yd Removes all movement impairing Debuffs and applies Empowered Stealth to you for 8 seconds. Applies Blind to all enemies within 20 yards for 1.2 seconds.

Empowered Stealth: You are invisible to enemies and generate 1 Combo Point every second. After 3 seconds you leave Combat, empowering some of your attacks. Increases Movement Speed by 25%. Breaks upon receiving 2500 damage.

Blind: Reduces Power by 12% and causes your screen to go white, hindering your vision.

Envenom.jpg Envenom 20 Energy Instant 5 seconds 14yd Deals 417 physical damage and instantly applies your Weapon Toxins Infection and Poison in addition to Hobble for 2 seconds. Breaks Stealth.

Poison: Decreases Movement Speed by 15% and deals 2% of maximum health every second as true damage.

Infection: Reduces maximum health by 10%, all healing received by 30% and deals 1% of maximum health every second as physical damage.

  Generates 1 Combo Point.

MurderousInstincts.jpg Murderous Instincts 0 Energy Instant 45 seconds 0yd Restores 20 Energy and applies Murderous Instincts to you for 5 seconds. Ignores global cooldown. Does not break Stealth.

Murderous Instincts: Increases your Power by 10% and Critical Strike rating by 50%. Restores 10 Energy every second.

Puncture.jpg Puncture 20 Energy Instant 0 seconds 14yd Spend all of your Combo points, applying Puncture to target enemy for 10 seconds.

Puncture: Deals 51 physical damage every second and cannot be dispelled. The amount of damage dealt is increased by spending more Combo Points.

  1 point   102 physical damage

  2 points 153 physical damage

  3 points 204 physical damage

  4 points 255 physical damage

  5 points 306 physical damage

Out of Combat Stealth Bonus: Applies Silence for 1-2 seconds based on the number of Combo Points you spent.

ShadowWalk.jpg Shadow Walk 15 Energy Instant 20 seconds 80yd Teleport to target and applies Shadow Walk to your target for 3 seconds if it is an enemy. Ignores Global Cooldown. Does not break Stealth.

Shadow Walk: Slows Movement Speed by 33% and increases all damage taken from you by 8%.

Shroud.jpg Shroud 0 Energy Instant 30 seconds 0yd Applies Shroud to you for 3 seconds. Ignores global cooldown. Does not break Stealth.

Shroud: Provides 90% damage reduction, makes you immune to all harmful effects, and increases healing received from all sources by 15%.

Slap.jpg Slap 20 Energy Instant  16 seconds 14yd Deals 320 physical damage and Interrupts for 2.5 seconds. If an ability was Interrupted, Slap Generates 1 Combo Point, deals an additional 330 physical damage, and applies Silence for 2 seconds. Ignores global cooldown. Breaks Stealth.

Silence: Prevents the use of abilities.

Interrupt: Prevents the current casting spell from being performed and locks it for a short period of time if the spell has a cooldown.

Slash.jpg Slash 35 Energy Instant  0 second 14yd Spend all of your combo points to deal physical damage. The amount of damage dealt is increased by spending more Combo Points.
Stealth.jpg Stealth 0 Energy Instant 20 seconds 14yd Applies Stealth to you for 8 seconds.

Stealth: You are invisible to enemies and some of your Assassin abilities become empowered. Increases Movement Speed by 25%. Breaks upon receiving 1000 damage.

TempleStrike.jpg Temple Strike 35 Energy Instant 11 seconds 14yd Deals 706 physical damage and applies Incapacitate for 2.7 seconds. Breaks Stealth.

Out of Combat Stealth Bonus: Increases Incapacitate duration by 35% and causes Temple Strike to not break Stealth.

Incapacitate: Disables movement and prevents the use of abilities. Breaks on receiving damage.

  Generates 1 Combo Point.

WhirlingKnives.jpg Whirling Knives 35 Energy Instant  0 second 22yd Deals 652 and applies Bleeding for 2 seconds to all enemies within 22 yards. Does not break Stealth.

Bleeding: Deals 1.85% of maximum health every second as true damage. Deals 1% of maximum health whenever an ability is used.