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Assassin is one of the classes in Arena of Kings. Assassins are masters of Stealth, capable of Annihilating victims through bursts of Energy. Sneak in or out of battle with skillful tactics to deceive and elude your opponents, striking vulnerable foes when the flow of battle is in your favor. Mastering the art of offense, control, and avoidance are essential in devastating those that stand in your way.
Armor[edit | edit source]
Base Stats[edit | edit source]
Crit Chance: 21.32%
Movement Speed: 315
Magic Resist: 250
Spells[edit | edit source]
|Assassin Basic Attack||0 Energy||Instant||0 second||14yd||Deals 1049 physical damage and restores 5 Energy.|
|Annihilate||50 Energy||Instant||0 seconds||14yd||Deals 886 plus an additional 0.75% of target's maximum health as physical damage for each Status Ailment on target enemy. Breaks Stealth.
Out of Combat Stealth Bonus: Annihilate deals an additional 20% damage.
Generates 2 Combo Points.
|Bandage||0 Energy||Instant||10 seconds||35yd||Heals you for 820 and applies Bandage for 6 seconds and removes the most recently applied Status Ailment. Does not break Stealth.
Bandage: Provides 10% damage reduction. Heals for 171 every second. The amount healed increases by 42 every tick. Bandage ends upon receiving 750 damage.
|Dash||0 Energy||Instant||12 seconds||0 yd||Applies Dash to you for 3 seconds. Ignores global cooldown. Does not break Stealth.|
|Daze||25 Energy||Instant||20 seconds||14yd||Deals 410 Physical damage and applies Stun based on the number of Combo Points you have. Breaks Stealth.
1 point 2.0 seconds
2 point 2.3 seconds
3 point 2.6 seconds
4 point 2.9 seconds
5 point 3.2 seconds
Expose Vulnerabilities: Amplifies all damage taken by 8%.
|Disappearing Act||0 Energy||Instant||30 seconds||20yd||Removes all movement impairing Debuffs and applies Empowered Stealth to you for 8 seconds. Applies Blind to all enemies within 20 yards for 1.2 seconds.
Empowered Stealth: You are invisible to enemies and generate 1 Combo Point every second. After 3 seconds you leave Combat, empowering some of your attacks. Increases Movement Speed by 25%. Breaks upon receiving 2500 damage.
|Envenom||20 Energy||Instant||5 seconds||14yd||Deals 417 physical damage and instantly applies your Weapon Toxins Infection and Poison in addition to Hobble for 2 seconds. Breaks Stealth.
Generates 1 Combo Point.
|Murderous Instincts||0 Energy||Instant||45 seconds||0yd||Restores 20 Energy and applies Murderous Instincts to you for 5 seconds. Ignores global cooldown. Does not break Stealth.|
|Puncture||20 Energy||Instant||0 seconds||14yd||Spend all of your Combo points, applying Puncture to target enemy for 10 seconds.
1 point 102 physical damage
2 points 153 physical damage
3 points 204 physical damage
4 points 255 physical damage
5 points 306 physical damage
Out of Combat Stealth Bonus: Applies Silence for 1-2 seconds based on the number of Combo Points you spent.
|Shadow Walk||15 Energy||Instant||20 seconds||80yd||Teleport to target and applies Shadow Walk to your target for 3 seconds if it is an enemy. Ignores Global Cooldown. Does not break Stealth.|
|Shroud||0 Energy||Instant||30 seconds||0yd||Applies Shroud to you for 3 seconds. Ignores global cooldown. Does not break Stealth.
Shroud: Provides 90% damage reduction, makes you immune to all harmful effects, and increases healing received from all sources by 15%.
|Slap||20 Energy||Instant||16 seconds||14yd||Deals 320 physical damage and Interrupts for 2.5 seconds. If an ability was Interrupted, Slap Generates 1 Combo Point, deals an additional 330 physical damage, and applies Silence for 2 seconds. Ignores global cooldown. Breaks Stealth.
Silence: Prevents the use of abilities.
Interrupt: Prevents the current casting spell from being performed and locks it for a short period of time if the spell has a cooldown.
|Slash||35 Energy||Instant||0 second||14yd||Spend all of your combo points to deal physical damage. The amount of damage dealt is increased by spending more Combo Points.|
|Stealth||0 Energy||Instant||20 seconds||14yd||Applies Stealth to you for 8 seconds.|
|Temple Strike||35 Energy||Instant||11 seconds||14yd||Deals 706 physical damage and applies Incapacitate for 2.7 seconds. Breaks Stealth.
Out of Combat Stealth Bonus: Increases Incapacitate duration by 35% and causes Temple Strike to not break Stealth.
Incapacitate: Disables movement and prevents the use of abilities. Breaks on receiving damage.
Generates 1 Combo Point.
|Whirling Knives||35 Energy||Instant||0 second||22yd||Deals 652 and applies Bleeding for 2 seconds to all enemies within 22 yards. Does not break Stealth.
Bleeding: Deals 1.85% of maximum health every second as true damage. Deals 1% of maximum health whenever an ability is used.